2008年12月7日日曜日

Second life×education

In this course, we have special opportunities to listen to guest speakers in addition to Dr. Bonk 's lectures . They are famous people and always it is good to have scopes both educational field and business field when we consider emergence of technology and its implication.

Especially, talks given by Intellagirl captured my attention.
She mentions those who experience second life follow three steps: Avatar; Building; Scripting.
People start to enjoy creating own avatars that reflects their character (identity?). There, people are socialized. For building, people expand to create own own communication space as creates facilities. Further, people do programming as changes scripts (I did not know we can program on second life). In these two phases, people become prosumer.

Second, she talks about a motivation factor. There are also three phases: Promise; Tool; Bargain.
People are motivated because of the materials. People explore what materials are fun at the first phase. Second, they start to utilize some tools on second life to fulfill their needs. However, in the last step, they may realize bad aspects of second life, for instance, server issues, it takes time to know tools, or for teacher, it takes for them to create lesson plans and materials. Accordingly, they are discouraged.

In her class, she used second life in her composition class. The theme was community of research.
Students 1) pick community and 2) select research paper related to their life (cultural literacy, tuition constraints, etc..), then 3)go to virtual library to grasp secondly source for their writing.
As a result, students could write longer paper than usual. This occurs because students pay attention to their activities and they try to accomplish the goal.
In this activity, they are given the same task to complete, and there is social space and it brings social interaction. For example, students chat with someone to gather primary source through interviewing. Chat is not liner communication, and we can see that own avatar talks other avatars. It is more realistic than text-based short messages.

Of course, using second life is time consuming for both teachers and students. Besides, it still remains technical constrains (slow etc.). Intellagirl gives comment that millenniums requires steps to take otherwise; they do not explore the world.
More research and instructional modules are necessary to see interesting future education.
Personally, through the screen, students can observe themselves not subjectively but objectively. In real world, we can hardly see objectively when we actually communicate with people. But in virtual world, we may make more accurate or appropriate decision as carefully considers next step.

1 件のコメント:

Seolim Kwon さんのコメント...

Thanks, Yuichi. Your summary on Intellagirl's lecture was very helpful to retrieve my memory. (<-I think this is a good point of blogging. By record keeping and sharing, we can learn from each other!
Anyway, I also think second life does cost money to implement and time to develop. However, as you said, we can use secondlife as a way to collaborate with each other in a more interactive way and reflect on our learning in a more objective manner.